
Denmark's gambling regulator has published a surprising finding: students who attended classroom presentations about gambling risks are more likely to gamble for entertainment than their peers who did not receive the presentations.
The counter-intuitive result suggests that traditional harm-reduction education may inadvertently normalize gambling behavior among young people. Rather than deterring participation, discussions about gambling in school settings appear to increase curiosity and engagement with gambling products.
Knowledge Gap on Scratchcards
The study also revealed a critical gap in gambling literacy. A significant portion of female respondents did not recognize scratchcards as gambling products, instead viewing them as casual entertainment or impulse purchases.
This misclassification represents a major challenge for player protection efforts. Scratchcards are widely available through retail channels, often positioned as impulse buys at checkout counters, and marketed with entertainment-focused messaging that obscures their gambling nature. Without clear identification as gambling products, users—particularly younger and female demographics—may not apply gambling discipline or harm-reduction practices.
Implications for Education Strategy
The Danish findings suggest that educators and regulators must fundamentally rethink approaches to youth gambling awareness. Simply exposing students to information about gambling may trigger curiosity and trial behavior rather than protective skepticism.
Regulators across Europe are likely to scrutinize their own classroom education initiatives in light of this research. Countries with mandatory or widespread school-based gambling education programs may face pressure to suspend or redesign these initiatives to avoid harmful backfire effects.
Operators and industry bodies may also face new criticism regarding their participation in educational programs, even those designed to promote responsibility and harm reduction. The Danish study provides evidence that engagement with the topic itself—not necessarily the content—correlates with increased gambling behavior among youth.
Source: iGaming Business
Sofia Eriksson
Senior Reporter
Member of the iGaming Pulse editorial team. Covering industry news, analysis, and B2B developments across the global iGaming sector.


